6/23/2023 0 Comments Starmade logic clockBut keep in mind for that, that the radar jammer uses 40 or 50 (not exactly sure) power per block, so you will need a decent power source in your ship.īuild the generators in a shape with a maximum sum of dimensions on small ships, that helps for the start. When its active, the missiles can't lock on you so you will have a good time taking the isanths down (thats the way i did it to get the hulls from overtaking overheated isanths). As far as i know there is a rebalancing planned for that.įourth: 800 shields are waaaayyy to few =D A guided missile can easily do 10k damage on hit, so its better weather to use much more shields for now (i hope the rebalancing planned for the armor includes some to the shields and weapons either - the way it is atm its the bigger ship that wins by comparison of small ships) or to avoid those missiles completely. Second: The pirate isanth's are quite different in configuration, you can see that at their name (Mb for Missile supported by Beam if i am right - and that are the tracking missiles). So I guess I'm missing out on all that info gathered there.įirst: Hello :) I am relatively new to here myself but i guess i could figure out some things already so i will try to answer some of your questions. If anyone could send me a link on what the roadmap or plan for additions to Starmade are that would be gratly appreciated also.īy the way I tried to explore Starmade's Wiki and it's either broken or not properly configured for all browsers. Do these still spawn as I have yet to find one. Here's another question, I saw in a previously mzde starmade video on youtube that there were or are cities generated on planets sometimes. Only reason I and 3 of my buddies that are sharing the same faction and station keep trying to ge there is that the station and MOB's are very close to a very large planeet we want to explore (we thought we saw a base or city on the planet. I thought the MOB-Isanth's only had Beam wepaons do any have a guided missile systems? Anyway I'm going to stay the EFFE away from that solar system. ![]() ARMOUR probably woouldn't have made a difference at this point but the majority of my ship was made of all advanced armour. I thought I had decent shields which were at around 800.I think I had R/C 22/14. They're just to tough, more aggressive and then BOOM one hit and I was dead. The last ship I lost I wasn't picking any fight wiht them but trying to get around them to the planet they are by. 1 hit kills? WTF Is there a bug? There is this on spot on the server i'm playing at that the pirates are ridiculously difficult. I do like fighting them and they are not as difficult as when I first started but here's my second question. Then probably 3 dierlict and 2 trade stations on average. ![]() On average what I have seen in game so far there are about 20 stations per solar system, 15 of the 20 are pirate stations. First of all why are there so MANY pirate stations? I underestand it's still alpha and might change, hopefully will change but there is just ridiculously too many.
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